|
TachyonUI 0.1.0
High-performance UI for building tools.
|
Segment drag via mouse capture rather than DnD, so the resize cursor sticks. More...
#include <gui_controls/gui_node_view_types.h>
Public Attributes | |
| tachyon::PointerDrag | press |
| the handle's press, a drag from the start | |
| uint32_t | wireKey = 0 |
| WireHandle | role = WireHandle::None |
| bool | vertical = false |
| int32_t | startValue = 0 |
| lane coordinate at drag start (node.pos space) | |
| WireRouteOverrides | lanesBefore {} |
| the wire's overrides at drag start, for the edit | |
Segment drag via mouse capture rather than DnD, so the resize cursor sticks.
| tachyon::PointerDrag tachyon::WireSegmentDrag::press |
the handle's press, a drag from the start
| uint32_t tachyon::WireSegmentDrag::wireKey = 0 |
| WireHandle tachyon::WireSegmentDrag::role = WireHandle::None |
| bool tachyon::WireSegmentDrag::vertical = false |
| int32_t tachyon::WireSegmentDrag::startValue = 0 |
lane coordinate at drag start (node.pos space)
| WireRouteOverrides tachyon::WireSegmentDrag::lanesBefore {} |
the wire's overrides at drag start, for the edit