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TachyonUI 0.1.0
High-performance UI for building tools.
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User-pinned lanes of one wire (unset = default), in the route's space. More...
#include <gui_controls/gui_node_view_types.h>
Public Member Functions | |
| bool | operator== (const WireRouteOverrides &) const =default |
Public Attributes | |
| std::optional< int32_t > | laneX |
| corridor vertical lane X | |
| std::optional< int32_t > | exitX |
| detour vertical lane near the output | |
| std::optional< int32_t > | entryX |
| detour vertical lane near the input | |
| std::optional< int32_t > | laneY |
| detour horizontal return-lane Y | |
| WireLane | lane |
| where the unpinned lanes go in its group | |
User-pinned lanes of one wire (unset = default), in the route's space.
BuildWireRoute clamps them clear of the bodies, so stale values never cross a node.
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default |
| std::optional<int32_t> tachyon::WireRouteOverrides::laneX |
corridor vertical lane X
| std::optional<int32_t> tachyon::WireRouteOverrides::exitX |
detour vertical lane near the output
| std::optional<int32_t> tachyon::WireRouteOverrides::entryX |
detour vertical lane near the input
| std::optional<int32_t> tachyon::WireRouteOverrides::laneY |
detour horizontal return-lane Y
| WireLane tachyon::WireRouteOverrides::lane |
where the unpinned lanes go in its group