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TachyonUI 0.1.0
High-performance UI for building tools.
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A wire's place among the wires between the same two nodes, so their default lanes nest instead of coinciding or crossing (ComputeWireLaneOffsets). More...
#include <gui_controls/gui_node_view_types.h>
Public Member Functions | |
| bool | operator== (const WireLane &) const =default |
Public Attributes | |
| int32_t | offset = 0 |
| grid steps right for the corridor lane | |
| int32_t | index = 0 |
| by input, top first | |
| int32_t | count = 1 |
| wires in the group | |
A wire's place among the wires between the same two nodes, so their default lanes nest instead of coinciding or crossing (ComputeWireLaneOffsets).
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default |
| int32_t tachyon::WireLane::offset = 0 |
grid steps right for the corridor lane
| int32_t tachyon::WireLane::index = 0 |
by input, top first
| int32_t tachyon::WireLane::count = 1 |
wires in the group