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TachyonUI 0.1.0
High-performance UI for building tools.
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Go to the source code of this file.
Classes | |
| struct | tachyon::RHI::GpuPipeline |
| struct | tachyon::RHI::UploadRequest |
| class | tachyon::RHI::RenderDevice |
| Device-lifetime operations. More... | |
| class | tachyon::RHI::RenderCommandList |
| One frame's recording surface for one window. More... | |
Namespaces | |
| namespace | tachyon |
| namespace | tachyon::RHI |
Typedefs | |
| using | tachyon::RHI::ResidentBufferId = uint64_t |
| GPU storage kept across frames (UploadResidentBuffers); 0 is none. | |
Enumerations | |
| enum class | tachyon::RHI::ResidentState : uint8_t { tachyon::RHI::ResidentState::Gone , tachyon::RHI::ResidentState::Pending , tachyon::RHI::ResidentState::Ready } |
| Where a resident buffer is. More... | |