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TachyonUI 0.1.0
High-performance UI for building tools.
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Classes | |
| struct | GpuPipeline |
| struct | UploadRequest |
| class | RenderDevice |
| Device-lifetime operations. More... | |
| class | RenderCommandList |
| One frame's recording surface for one window. More... | |
Typedefs | |
| using | ResidentBufferId = uint64_t |
| GPU storage kept across frames (UploadResidentBuffers); 0 is none. | |
Enumerations | |
| enum class | ResidentState : uint8_t { ResidentState::Gone , ResidentState::Pending , ResidentState::Ready } |
| Where a resident buffer is. More... | |