TachyonUI 0.1.0
High-performance UI for building tools.
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tachyon::RHI Namespace Reference

Classes

struct  GpuPipeline
struct  UploadRequest
class  RenderDevice
 Device-lifetime operations. More...
class  RenderCommandList
 One frame's recording surface for one window. More...

Typedefs

using ResidentBufferId = uint64_t
 GPU storage kept across frames (UploadResidentBuffers); 0 is none.

Enumerations

enum class  ResidentState : uint8_t { ResidentState::Gone , ResidentState::Pending , ResidentState::Ready }
 Where a resident buffer is. More...