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TachyonUI 0.1.0
High-performance UI for building tools.
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#include <gui_core/gui_base_types.h>#include <gui_core/graphics/gui_graphics_context.h>#include <gui_core/graphics/gui_image.h>#include <gui_core/windows/gui_window_backend.h>#include <gui_core/graphics/vulkan/vk_image.h>#include <gui_core/graphics/vulkan/vk_meshes.h>#include <gui_core/graphics/vulkan/vk_rhi.h>#include <gui_core/graphics/vulkan/vk_upload_worker.h>#include <gui_core/graphics/vulkan/vk_descriptors.h>#include <gui_core/memory/gui_allocation_hooks.h>#include <vulkan/vulkan.h>#include <vk_mem_alloc.h>#include <algorithm>#include <array>#include <mutex>#include <optional>#include <unordered_map>#include <unordered_set>#include <string>#include <vector>#include <functional>#include <source_location>#include <span>Go to the source code of this file.
Classes | |
| struct | tachyon::vulkan::DeletionQueue |
| Library internal: destroy functions that run later, newest first. More... | |
| struct | tachyon::vulkan::FrameWaits |
| Timeline semaphores the GUI's frame submissions wait on (VulkanGraphicsContext::AddFrameWait). More... | |
| class | tachyon::vulkan::VulkanDeviceContext |
| The Vulkan device the GUI renders with: its own, or a host's (SetExternalDevice). More... | |
| struct | tachyon::vulkan::VulkanDeviceContext::InstanceDebugConfig |
| Diagnostic hook for the GPU test harness: the instance is built with this debug callback instead of the default printing messenger, and optionally with synchronization validation, so tests can fail on validation errors. More... | |
| struct | tachyon::vulkan::VulkanDeviceContext::ExternalDevice |
| A host's Vulkan handles for SetExternalDevice, so the GUI renders on the host's device (an engine hosting it as its editor, say) and can share resources with it. More... | |
| struct | tachyon::vulkan::VulkanDeviceContext::DeviceRequirements |
| What a device must provide for the GUI to run on it. More... | |
Namespaces | |
| namespace | tachyon |
| namespace | tachyon::vulkan |
Variables | |
| constexpr unsigned int | tachyon::vulkan::FRAME_DELETION_SLOT_COUNT = 3 |
| Frame deletion queue slots: FRAME_OVERLAP + 1, so the slot pushed to is never the one flushed in the same frame (static-asserted against FRAME_OVERLAP). | |