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TachyonUI 0.1.0
High-performance UI for building tools.
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#include <gui_core/graphics/gui_render_primitives.h>
Public Attributes | |
| glsl_float4 | transform0 = { 1, 0, 0 } |
| glsl_float4 | transform1 = { 0, 1, 0 } |
| tachyon::int2 | clipMin = { 0,0 } |
| tachyon::int2 | clipMax = { 0,0 } |
| tachyon::float2 | p0 = { 0,0 } |
| tachyon::float2 | p1 = { 0,0 } |
| tachyon::float2 | p2 = { 0,0 } |
| tachyon::ImageIndex | textureIndex = tachyon::ImageIndex::Invalid |
| int16_t | colorIndex = 0 |
| int16_t | hardEdges = 0 |
| TriangleEdges without a soft edge. | |
| glsl_float4 tachyon::Triangle::transform0 = { 1, 0, 0 } |
| glsl_float4 tachyon::Triangle::transform1 = { 0, 1, 0 } |
| tachyon::int2 tachyon::Triangle::clipMin = { 0,0 } |
| tachyon::int2 tachyon::Triangle::clipMax = { 0,0 } |
| tachyon::float2 tachyon::Triangle::p0 = { 0,0 } |
| tachyon::float2 tachyon::Triangle::p1 = { 0,0 } |
| tachyon::float2 tachyon::Triangle::p2 = { 0,0 } |
| tachyon::ImageIndex tachyon::Triangle::textureIndex = tachyon::ImageIndex::Invalid |
| int16_t tachyon::Triangle::colorIndex = 0 |
| int16_t tachyon::Triangle::hardEdges = 0 |
TriangleEdges without a soft edge.