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TachyonUI 0.1.0
High-performance UI for building tools.
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After a keyboard move: where the focus was in the moved item, to put it back there next frame, in the item's new slot, unless its ID moved with the item. More...
#include <gui_controls/subsystems/gui_reorderable_subsystem.h>
Public Attributes | |
| tachyon::ID | groupID = tachyon::ID::Invalid() |
| int | toSlot = -1 |
| tachyon::ID | focusID = tachyon::ID::Invalid() |
| std::vector< uint32_t > | path |
| child positions from the item down to the focused element | |
After a keyboard move: where the focus was in the moved item, to put it back there next frame, in the item's new slot, unless its ID moved with the item.
| tachyon::ID tachyon::ReorderableFocusFollow::groupID = tachyon::ID::Invalid() |
| int tachyon::ReorderableFocusFollow::toSlot = -1 |
| tachyon::ID tachyon::ReorderableFocusFollow::focusID = tachyon::ID::Invalid() |
| std::vector<uint32_t> tachyon::ReorderableFocusFollow::path |
child positions from the item down to the focused element