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TachyonUI 0.1.0
High-performance UI for building tools.
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#include <gui_core/graphics/gui_render_primitives.h>
Public Attributes | |
| glsl_float4 | transform0 = { 1, 0, 0 } |
| glsl_float4 | transform1 = { 0, 1, 0 } |
| tachyon::int2 | clipMin = { 0,0 } |
| tachyon::int2 | clipMax = { 0,0 } |
| tachyon::int2 | pos = { 0,0 } |
| tachyon::int2 | size = { 0,0 } |
| tachyon::ImageIndex | textureIndex = tachyon::ImageIndex::Invalid |
| int16_t | colorIndex = 0 |
| int16_t | blur = 0 |
| shadow blur, pixels; pos/size include it on every side | |
| float | cornerRadius = 0.0f |
| glsl_float4 tachyon::Quad::transform0 = { 1, 0, 0 } |
| glsl_float4 tachyon::Quad::transform1 = { 0, 1, 0 } |
| tachyon::int2 tachyon::Quad::clipMin = { 0,0 } |
| tachyon::int2 tachyon::Quad::clipMax = { 0,0 } |
| tachyon::int2 tachyon::Quad::pos = { 0,0 } |
| tachyon::int2 tachyon::Quad::size = { 0,0 } |
| tachyon::ImageIndex tachyon::Quad::textureIndex = tachyon::ImageIndex::Invalid |
| int16_t tachyon::Quad::colorIndex = 0 |
| int16_t tachyon::Quad::blur = 0 |
shadow blur, pixels; pos/size include it on every side
| float tachyon::Quad::cornerRadius = 0.0f |