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TachyonUI 0.1.0
High-performance UI for building tools.
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One contiguous same-kind run of primitives, drawn with one call; or, with replay set, a cached scope's draw (its own passes), and the other fields unused. More...
#include <gui_core/graphics/gui_primitive_renderer.h>
Public Attributes | |
| int | firstPrimitive |
| int | primitiveCount |
| PrimitiveKind | kind |
| int | replay = -1 |
| index into PrimitiveRenderTarget::replays | |
One contiguous same-kind run of primitives, drawn with one call; or, with replay set, a cached scope's draw (its own passes), and the other fields unused.
| int tachyon::PrimitiveRenderPass::firstPrimitive |
| int tachyon::PrimitiveRenderPass::primitiveCount |
| PrimitiveKind tachyon::PrimitiveRenderPass::kind |
| int tachyon::PrimitiveRenderPass::replay = -1 |
index into PrimitiveRenderTarget::replays