TachyonUI 0.1.0
High-performance UI for building tools.
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tachyon::PrimitiveRenderPass Struct Reference

One contiguous same-kind run of primitives, drawn with one call; or, with replay set, a cached scope's draw (its own passes), and the other fields unused. More...

#include <gui_core/graphics/gui_primitive_renderer.h>

Public Attributes

int firstPrimitive
int primitiveCount
PrimitiveKind kind
int replay = -1
 index into PrimitiveRenderTarget::replays

Detailed Description

One contiguous same-kind run of primitives, drawn with one call; or, with replay set, a cached scope's draw (its own passes), and the other fields unused.

Member Data Documentation

◆ firstPrimitive

int tachyon::PrimitiveRenderPass::firstPrimitive

◆ primitiveCount

int tachyon::PrimitiveRenderPass::primitiveCount

◆ kind

PrimitiveKind tachyon::PrimitiveRenderPass::kind

◆ replay

int tachyon::PrimitiveRenderPass::replay = -1

The documentation for this struct was generated from the following file: