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TachyonUI 0.1.0
High-performance UI for building tools.
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Depth only: marks pos/size as covered by opaque content drawn after it, so what was drawn before under it is skipped (its fragments fail the depth test early). More...
#include <gui_core/graphics/gui_render_primitives.h>
Public Attributes | |
| glsl_float4 | transform0 = { 1, 0, 0 } |
| glsl_float4 | transform1 = { 0, 1, 0 } |
| tachyon::int2 | clipMin = { 0,0 } |
| tachyon::int2 | clipMax = { 0,0 } |
| tachyon::int2 | pos = { 0,0 } |
| tachyon::int2 | size = { 0,0 } |
Depth only: marks pos/size as covered by opaque content drawn after it, so what was drawn before under it is skipped (its fragments fail the depth test early).
| glsl_float4 tachyon::Occluder::transform0 = { 1, 0, 0 } |
| glsl_float4 tachyon::Occluder::transform1 = { 0, 1, 0 } |
| tachyon::int2 tachyon::Occluder::clipMin = { 0,0 } |
| tachyon::int2 tachyon::Occluder::clipMax = { 0,0 } |
| tachyon::int2 tachyon::Occluder::pos = { 0,0 } |
| tachyon::int2 tachyon::Occluder::size = { 0,0 } |