|
TachyonUI 0.1.0
High-performance UI for building tools.
|
Where the frame's input goes, from GUIStateManager::EndFrame. More...
#include <gui_core/state/gui_state_manager.h>
Public Attributes | |
| ID | overID = ID::Invalid() |
| the element under the cursor | |
| ID | hoverID = ID::Invalid() |
| what counts as hovered: capture, active element, drop target | |
| ID | hoverWindowID = ID::Invalid() |
| the window the pointer input belongs to | |
| ID | disabledID = ID::Invalid() |
| a disabled element under the cursor: tooltips only | |
Where the frame's input goes, from GUIStateManager::EndFrame.
| ID tachyon::FrameHover::overID = ID::Invalid() |
the element under the cursor
| ID tachyon::FrameHover::hoverID = ID::Invalid() |
what counts as hovered: capture, active element, drop target
| ID tachyon::FrameHover::hoverWindowID = ID::Invalid() |
the window the pointer input belongs to
| ID tachyon::FrameHover::disabledID = ID::Invalid() |
a disabled element under the cursor: tooltips only