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TachyonUI 0.1.0
High-performance UI for building tools.
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Last frame's draggable segment (node.pos space), for laying out its grab element. More...
#include <gui_controls/gui_node_view_types.h>
Public Attributes | |
| uint32_t | wireKey = 0 |
| WireHandle | role = WireHandle::None |
| bool | vertical = false |
| tachyon::int2 | a {} |
| tachyon::int2 | b {} |
Last frame's draggable segment (node.pos space), for laying out its grab element.
wireKey identifies the wire by its target endpoint.
| uint32_t tachyon::CachedWireHandle::wireKey = 0 |
| WireHandle tachyon::CachedWireHandle::role = WireHandle::None |
| bool tachyon::CachedWireHandle::vertical = false |
| tachyon::int2 tachyon::CachedWireHandle::a {} |
| tachyon::int2 tachyon::CachedWireHandle::b {} |