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TachyonUI 0.1.0
High-performance UI for building tools.
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#include <gui_core/elements/gui_element.h>#include <gui_core/gui_id.h>#include <algorithm>#include <stdint.h>#include <vector>#include <unordered_map>Go to the source code of this file.
Classes | |
| class | tachyon::WindowRegistry |
| Per-window lists of ElementRefs in addition (render) order, driven during ElementStorage construction: More... | |
| struct | tachyon::WindowRegistry::RenderNode |
| One entry in a window's flat pre-order render list. More... | |
| struct | tachyon::WindowRegistry::WindowEntry |
| A window of this frame and its render list. More... | |
Namespaces | |
| namespace | tachyon |
Enumerations | |
| enum class | tachyon::RegistryResult { tachyon::RegistryResult::Success , tachyon::RegistryResult::InvalidRef , tachyon::RegistryResult::NoActiveWindow } |
| Outcome of a WindowRegistry call. More... | |