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TachyonUI 0.1.0
High-performance UI for building tools.
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#include <unordered_map>#include <unordered_set>#include <utility>#include <vector>#include <gui_core/gui_id.h>#include <gui_core/gui_base_types.h>#include <gui_core/elements/gui_element.h>Go to the source code of this file.
Classes | |
| class | tachyon::UICacheManager |
| Retained-render cache for BeginCached/EndCached scopes. More... | |
| struct | tachyon::UICacheManager::Scope |
| Only what's needed to decide whether a scope is still clean and to blit it; not the element tree. More... | |
| struct | tachyon::UICacheManager::HitInput |
| Per-frame input facts that decide whether a scope may be served from cache. More... | |
Namespaces | |
| namespace | tachyon |