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TachyonUI 0.1.0
High-performance UI for building tools.
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#include <gui_core/diagnostics/gui_logging.h>#include <gui_core/input/gui_input_enums.h>#include <gui_core/input/gui_input_state.h>#include <gui_core/input/gui_input_handler_func.h>#include <gui_core/input/gui_undo_history.h>#include <gui_core/style/gui_style_text.h>#include <stdint.h>#include <functional>#include <string>#include <string_view>#include <vector>Go to the source code of this file.
Classes | |
| struct | tachyon::CommandID |
| Handle to a registered command, stable for the manager's lifetime. More... | |
| class | tachyon::CommandManager |
| Registry of commands: named actions with an optional icon and an optional shortcut key, each firing one callback when invoked (clicked from a menu / toolbar, or via its key). More... | |
| struct | tachyon::CommandManager::Command |
| A registered command. More... | |
Namespaces | |
| namespace | tachyon |
Enumerations | |
| enum class | tachyon::CommandMode : uint32_t { tachyon::CommandMode::Default = 0 } |
| A set of shortcuts that is active while the app says so (e.g. More... | |