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TachyonUI 0.1.0
High-performance UI for building tools.
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#include <gui_core/gui_id.h>#include <gui_core/gui_base_types.h>#include <chrono>#include <functional>#include <string_view>#include <vector>Go to the source code of this file.
Classes | |
| struct | tachyon::ToolbarDockState |
| Per-instance state for one toolbar dock. More... | |
| struct | tachyon::ToolbarItem |
| One toolbar item. More... | |
| struct | tachyon::ToolbarDockCallbacks |
| Callbacks through which RenderToolbarDock changes the caller's data; the dock never touches that data itself. More... | |
| struct | tachyon::FloatingToolbarItem |
| A torn-off toolbar in its own OS window, owned by the caller. More... | |
| struct | tachyon::FloatingToolbarOptions |
| Enables dragging a floating toolbar back onto a dock side; both fields are required, otherwise the drag handle only moves the OS window. More... | |
Namespaces | |
| namespace | tachyon |
Enumerations | |
| enum class | tachyon::ToolbarSide : uint8_t { tachyon::ToolbarSide::Top = 0 , tachyon::ToolbarSide::Right = 1 , tachyon::ToolbarSide::Bottom = 2 , tachyon::ToolbarSide::Left = 3 } |
| A side of a toolbar dock; indexes the per-side arrays. More... | |
Functions | |
| void | tachyon::InitializeToolbarDockState (ToolbarDockState &state, GUIApplication &app) |
| Allocates the state's static IDs; call once before the first RenderToolbarDock. | |
| void | tachyon::ReleaseToolbarDockState (ToolbarDockState &state, GUIApplication &app) |
| Releases the IDs allocated by InitializeToolbarDockState. | |
| void | tachyon::RenderToolbarDock (GUIApplication &app, ToolbarDockState &state, const std::vector< ToolbarItem >(&itemsPerSide)[kToolbarSideCount], const ToolbarDockCallbacks &callbacks, std::function< void()> renderContent) |
| Renders the 5-zone scaffold (top / left | content | right / bottom) with a reorderable group per side. | |
Variables | |
| constexpr int | tachyon::kToolbarSideCount = 4 |
| number of ToolbarSide values | |