TachyonUI 0.1.0
High-performance UI for building tools.
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tachyon::PrimitiveRenderTarget Member List

This is the complete list of members for tachyon::PrimitiveRenderTarget, including all inherited members.

AddReplay(tachyon::ID scope, tachyon::int2 delta, uint32_t primitiveCount)tachyon::PrimitiveRenderTarget
AppendCaptured(const PrimitiveRenderTarget &src, tachyon::int2 delta)tachyon::PrimitiveRenderTarget
currentKindtachyon::PrimitiveRenderTarget
currentOpacitytachyon::PrimitiveRenderTarget
currentTransformtachyon::PrimitiveRenderTarget
FinishRenderPass()tachyon::PrimitiveRenderTarget
nextOrdertachyon::PrimitiveRenderTarget
Render(RHI::RenderCommandList &cmdList, const PipelineSet &pipelines, GPUDrawPushConstants &push_constants)tachyon::PrimitiveRenderTarget
RenderBox(tachyon::IntRect rect, tachyon::IntRect clipRect, uint32_t fromStyleIndex, uint32_t toStyleIndex, float blendT, tachyon::VisualColorStyleIndex colorStyleIndex={}, tachyon::ImageIndex textureIndex=tachyon::ImageIndex::Invalid, tachyon::IntRect snappedPx={})tachyon::PrimitiveRenderTarget
RenderCircle(tachyon::float2 center, float radius, tachyon::IntRect clipRect, const tachyon::LineStyle &lineStyle)tachyon::PrimitiveRenderTarget
RenderDot(tachyon::float2 pos, tachyon::IntRect clipRect, float size, tachyon::color4f color)tachyon::PrimitiveRenderTarget
RenderGlyph(tachyon::float2 pos, tachyon::float2 size, tachyon::float2 uvMin, tachyon::float2 uvMax, float scale, int bpp, int mode, tachyon::VisualColorStyleIndex textColorIndex, tachyon::IntRect clipRect, tachyon::ImageIndex textureIndex=tachyon::ImageIndex::Invalid, float shadowBlur=-1.0f)tachyon::PrimitiveRenderTarget
RenderLine(tachyon::int2 p0, tachyon::int2 p1, tachyon::int2 p2, tachyon::int2 p3, tachyon::IntRect clipRect, const tachyon::LineStyle &lineStyle)tachyon::PrimitiveRenderTarget
RenderOccluder(tachyon::IntRect rect, tachyon::IntRect clipRect)tachyon::PrimitiveRenderTarget
renderPassestachyon::PrimitiveRenderTarget
RenderQuad(tachyon::IntRect rect, tachyon::IntRect clipRect, tachyon::VisualColorStyleIndex colorStyleIndex, float cornerRadius=0.0f, tachyon::ImageIndex textureIndex=tachyon::ImageIndex::Invalid)tachyon::PrimitiveRenderTarget
RenderShadow(tachyon::IntRect rect, tachyon::IntRect clipRect, tachyon::VisualColorStyleIndex colorStyleIndex, float cornerRadius, int blur)tachyon::PrimitiveRenderTarget
RenderTriangle(tachyon::float2 p0, tachyon::float2 p1, tachyon::float2 p2, tachyon::IntRect clipRect, tachyon::VisualColorStyleIndex colorStyleIndex, tachyon::ImageIndex textureIndex=tachyon::ImageIndex::Invalid, TriangleEdges hardEdges=TriangleEdges::None)tachyon::PrimitiveRenderTarget
replaystachyon::PrimitiveRenderTarget
Reset()tachyon::PrimitiveRenderTarget
SetOpacity(float opacity)tachyon::PrimitiveRenderTargetinline
SetTransform(tachyon::float3x2 transform)tachyon::PrimitiveRenderTarget
StartRenderPass(PrimitiveKind kind)tachyon::PrimitiveRenderTarget
streamstachyon::PrimitiveRenderTarget