TachyonUI
0.1.0
High-performance UI for building tools.
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gui_window_backend_sdl_vulkan.h
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#pragma once
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namespace
tachyon
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{
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class
GraphicsContext
;
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void
InstallSDLVulkanSurfaceFactory
(
GraphicsContext
* graphicsContext);
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}
tachyon::GraphicsContext
A graphics backend: the device, the window contexts that render the GUI's windows,...
Definition
gui_graphics_context.h:60
tachyon::InstallSDLVulkanSurfaceFactory
void InstallSDLVulkanSurfaceFactory(GraphicsContext *graphicsContext)
Lets a VulkanGraphicsContext create surfaces for SDL windows; other contexts are left alone.
tachyon
Definition
gui_logging.h:24
gui_core
windows
sdl
gui_window_backend_sdl_vulkan.h
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