TachyonUI 0.1.0
High-performance UI for building tools.
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gui_window_backend_sdl_vulkan.h
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1#pragma once
2
3namespace tachyon
4{
7
8 class GraphicsContext;
9
13}
A graphics backend: the device, the window contexts that render the GUI's windows,...
Definition gui_graphics_context.h:60
void InstallSDLVulkanSurfaceFactory(GraphicsContext *graphicsContext)
Lets a VulkanGraphicsContext create surfaces for SDL windows; other contexts are left alone.
Definition gui_logging.h:24